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Do you have a tutorial at least for the demo? when I create cliffs and floors, its all just green or black. Or that is something for the demo?
 Also, how do I correct texture stretching on the demo projects?

There should be a tutorial in the floor maker. The cliff maker is pretty self explanatory since you only need to hit the "Make Cliff button" and you can adjust the options below that. 

As for the green and black textures, blender is probably just not correctly loading the default textures. In the full version you choose the textures.

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nice this is my dream lowpoly level art style where a dev with an afternoon and an idea can make a real world
f**k off the AAA games that takes 60GB and $1M for a random 4K PBR photorealistic 12-stage art pipeline with QA team rock

lets fucking go. I agree all the way

Hey! This is really cool! Just tried the demo and will probably buy it soon as i get started with the level design on my game. One thing i noticed is that the examples zip seems to have most of its textures missing. Not sure how textures are usually handled in blender tbh, but i'm on 5.2.1 and only had the demo installed.

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ah damn, should have saved to a glb. Thanks for letting me know so I can fix that.

Decent offering! I'd like to see a way to easily add paths in ways that can also be auto UV'd - not gonna pretend like I know how to do that but would help add detail to these areas. 

I'd recommend Banjo-Tooie for looking at how they used the vertex alpha for making their path textures

Working on it. Oh trust me, I know. I love Banjo Tooie & Kazooie (even DK64 as much as people clown on it idc)

I absolutely love this tool. Tried the demo today and will be getting the full version. I don't yet understand how I could export this to a game engine - will still need to review how that can be achieved

I'm glad to hear it.

export for a game by going to file>export>glb

oh exporting should be easy but, in my limited understanding, I believe some engines like unity do not support multi-material objects(?)

This doesn't keep the alpha blend between textures for me 

YIPPEEE

awesome, do you have docs or a discord?

besides the visual examples youve provided would you consider making a super stipped version of your software so we can demo the FEEL of it? im looking for something that would help a dummy like me enjoy using blender to make my low poly levels for my n64 style game

Yes, it would be really good if there was a demo of the software for anyone who wanted to be sure it's as shown, or even if it became free someday. I'm curious, do you have videos or images of your game?

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Yes. It's there now.

I forgot to upload the demo. I won't be making it free though.

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nor should you! your work deserves compensation

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Yes. It's up now. I forgot to upload the demo.

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1 hour remains 🎉

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Excited for this!

Sweet. I'm going to try to get 1.0 up tomorrow.

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Really excited for this! I think it'll really help with the kind of areas I've been making

Glad to hear it. Maybe I should release this thing. :P I want to add more features but I suppose I can do that as time goes on.

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I am also very interested in this and wish for the release, super cool that you also made Cycletex!

Thank you - I'm glad to hear it. I want to release it very soon, but I don't want it to be too buggy. I will probably continue to release updates for this & Cycletex, to make them more powerful.

hihi is there anyway i could get a version of this addon to test please? 
i know its still in development, but omg this my dream addon.looking forward to release :3

I'm will probably release it very soon & I will release updates over time. It's already pretty powerful, but I want more automatic features. Expect the full release very soon. I'm glad you're excited to use it. :)